# Rotate HUD

Drop the `Kynno - Rotate HUD` script in the HUD's content. Once it's done, you need to setup the different button that will rotate your HUD.

Each button, when you will click on it, will rotate your HUD to the rotation in the description of the clicked button.

The buttons needs to have a name. It can be `rotate` or `rotate_attach`. The two names will rotate your HUD as expected but, if you need to rotate the HUD to a *default state* when an avatar wear your HUD, name **ONE** button `rotate_attach` and the HUD will rotate on attach.

![Tip: Turn the HUD as you want, select your HUD then click on the C to copy its rotation](https://492503182-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-LgKK6lQ7_MWTA01UU_m%2F-M1LGEOz0qx_6ZX4vDx7%2F-M1LGW190Jzl5qz3Cg8j%2Fimage.png?alt=media\&token=e23ab8a7-2aa0-4326-80ed-cc57a49261de)

![Simple example](https://492503182-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-LgKK6lQ7_MWTA01UU_m%2F-M1LHwsTCl18IXkiRhfw%2F-M1LJC-z5R3I8gfe74SK%2Fimage.png?alt=media\&token=2f89c152-bd17-4eee-bd9b-cf9aec12b1e8)

{% hint style="info" %}
An HUD example is included in the box
{% endhint %}
