Changelog
4.1 – 15/05/2024
Added
Support for
PRIM_RENDER_MATERIAL, see https://wiki.secondlife.com/wiki/LlSetPrimitiveParams#PRIM_RENDER_MATERIAL. It's basically set the UUID of your material, instead of setting each textures.Apply one instruction to multiple prim links. Example:
root,link1,link2;texture;0...
4.0 – 06/01/2024 – Introducing PBR Materials Support!
Added
I'm excited to announce that EasyTextures is one of the first HUD textures to support PBR! You can edit PRIM_GLTF_BASE_COLOR, PRIM_GLTF_NORMAL, PRIM_GLTF_METALLIC_ROUGHNESS, PRIM_GLTF_EMISSIVE.
In the instructions, you can use pbr_basecolor, pbr_normal, pbr_metallic, pbr_emissive.
For the default values and what you can use, please visit https://wiki.secondlife.com/wiki/LlSetPrimitiveParams#PRIM_GLTF_BASE_COLOR, you will be able to see all the options values you can set for each parameter.
As usual, if you need any help setting up your .config HUD, you can contact Luke Rowley.
3.1.3 – 08/22/2022
Added
Support for
PRIM_BUMP_SHINYsee https://wiki.secondlife.com/wiki/LlSetPrimitiveParams#PRIM_BUMP_SHINY
3.1.2 – 08/18/2022
Added
By default, the HUD is no longer rezzable by customers. If you want to change this behavior, you can add the instruction
allow_rezto your.config HUDscript.
Fixes
Fixed an issue where, when the .config HUD has plenty of instructions, it randomly stopped during the processing of your texture packs.
3.1.1 – 07/17/2021
Added
You can now use
ROOTas prim name to target the prim root of your object.You can add the instruction
ignore_not_existing_primin your.configto prevent the messages likeERROR: There is no prim named `something` in your object.to being displayed.
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