Changelog
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Last updated
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Support for PRIM_RENDER_MATERIAL
, see . It's basically set the UUID of your material, instead of setting each textures.
Apply one instruction to multiple prim links. Example: root,link1,link2;texture;0...
I'm excited to announce that EasyTextures is one of the first HUD textures to support PBR! You can edit PRIM_GLTF_BASE_COLOR
, PRIM_GLTF_NORMAL
, PRIM_GLTF_METALLIC_ROUGHNESS
, PRIM_GLTF_EMISSIVE
.
In the instructions, you can use pbr_basecolor
, pbr_normal
, pbr_metallic
, pbr_emissive
.
For the default values and what you can use, please visit , you will be able to see all the options values you can set for each parameter.
As usual, if you need any help setting up your .config HUD
, you can contact Luke Rowley.
By default, the HUD is no longer rezzable by customers. If you want to change this behavior, you can add the instruction allow_rez
to your .config HUD
script.
Fixed an issue where, when the .config HUD has plenty of instructions, it randomly stopped during the processing of your texture packs.
You can now use ROOT
as prim name to target the prim root of your object.
You can add the instruction ignore_not_existing_prim
in your .config
to prevent the messages like ERROR: There is no prim named `something` in your object.
to being displayed.
Support for PRIM_BUMP_SHINY
see