Changelog
4.1 – 15/05/2024
Added
Support for
PRIM_RENDER_MATERIAL
, see https://wiki.secondlife.com/wiki/LlSetPrimitiveParams#PRIM_RENDER_MATERIAL. It's basically set the UUID of your material, instead of setting each textures.Apply one instruction to multiple prim links. Example:
root,link1,link2;texture;0...
4.0 – 06/01/2024 – Introducing PBR Materials Support!
Added
I'm excited to announce that EasyTextures is one of the first HUD textures to support PBR! You can edit PRIM_GLTF_BASE_COLOR
, PRIM_GLTF_NORMAL
, PRIM_GLTF_METALLIC_ROUGHNESS
, PRIM_GLTF_EMISSIVE
.
In the instructions, you can use pbr_basecolor
, pbr_normal
, pbr_metallic
, pbr_emissive
.
For the default values and what you can use, please visit https://wiki.secondlife.com/wiki/LlSetPrimitiveParams#PRIM_GLTF_BASE_COLOR, you will be able to see all the options values you can set for each parameter.
As usual, if you need any help setting up your .config HUD
, you can contact Luke Rowley.
3.1.3 – 08/22/2022
Added
Support for
PRIM_BUMP_SHINY
see https://wiki.secondlife.com/wiki/LlSetPrimitiveParams#PRIM_BUMP_SHINY
3.1.2 – 08/18/2022
Added
By default, the HUD is no longer rezzable by customers. If you want to change this behavior, you can add the instruction
allow_rez
to your.config HUD
script.
Fixes
Fixed an issue where, when the .config HUD has plenty of instructions, it randomly stopped during the processing of your texture packs.
3.1.1 – 07/17/2021
Added
You can now use
ROOT
as prim name to target the prim root of your object.You can add the instruction
ignore_not_existing_prim
in your.config
to prevent the messages likeERROR: There is no prim named `something` in your object.
to being displayed.
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