PBR Materials Support
EasyTextures is now compatible with PBR. See the examples included to get started.
To learn what is PBR on Second Life, please visit https://wiki.secondlife.com/wiki/PBR_Materials
To apply a material, you can use the UUID of the material
If you need to tweak the data of the applied material, you can change the basecolor, normal or matellic. Basic changes, where you only change the materials of face 6
of the prim stool
.
If you want to change the metallic_factor or the roughness_factor, you could use
The emissive of a material can be changed as well, to do so:
Setting NULL
as a value is telling the script to use the default value
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