This guide takes you from an unopened box to a working HUD:
- What's in the box: the scripts, and what each one does.
- Set up your object: add the scripts to the object your customers will retexture.
- Build your HUD: write your texture sets and link each one to a button.
- Add action buttons (optional): give an object, open a web page, rotate or detach the HUD.
Follow the steps in order, and take your time: each one builds on the one before.
What you need
- You must be the creator of both the object and the HUD. With a full-perm set made by someone else, create a prim yourself and link it as the root prim.
- The basics of building. You should know how to link prims, rename them, and add scripts to an object's contents.
Two rules to keep in mind
Set the scripts' permissions for the next owner. Every EasyTextures script must be no modify, and either no transfer or no copy.
Keep an eye on your local chat. That's where the scripts tell you whether your setup works, and what to fix when it doesn't.
