4.1 · May 15, 2024
Added
pbrapplies a whole PBR material by its UUID (PRIM_RENDER_MATERIAL), instead of setting each map. See PBR materials.- One instruction can target several prims:
root,link1,link2;texture;0...
4.0 · January 6, 2024: PBR materials
Added
- EasyTextures is one of the first texture HUDs to support PBR. Change a material's maps with
pbr_basecolor,pbr_normal,pbr_metallicandpbr_emissive, which setPRIM_GLTF_BASE_COLOR,PRIM_GLTF_NORMAL,PRIM_GLTF_METALLIC_ROUGHNESSandPRIM_GLTF_EMISSIVE. The values each one takes, and their defaults, are on the Second Life wiki.
3.1.3 · August 22, 2022
Added
bump_shinychanges bump and shininess (PRIM_BUMP_SHINY, see the Second Life wiki).
3.1.2 · August 18, 2022
Changed
- Customers can no longer rez the HUD by default. To let them, add
allow_rezto your.config HUD.
Fixed
- A
.config HUDwith many instructions could stop at random while its texture sets were processed.
3.1.1 · July 17, 2021
Added
ROOTtargets the root prim of your object.ignore_not_existing_prim, in your.config, hides messages likeERROR: There is no prim named `something` in your object.
