4.1 · May 15, 2024

Added

  • pbr applies a whole PBR material by its UUID (PRIM_RENDER_MATERIAL), instead of setting each map. See PBR materials.
  • One instruction can target several prims: root,link1,link2;texture;0...

4.0 · January 6, 2024: PBR materials

Added

  • EasyTextures is one of the first texture HUDs to support PBR. Change a material's maps with pbr_basecolor, pbr_normal, pbr_metallic and pbr_emissive, which set PRIM_GLTF_BASE_COLOR, PRIM_GLTF_NORMAL, PRIM_GLTF_METALLIC_ROUGHNESS and PRIM_GLTF_EMISSIVE. The values each one takes, and their defaults, are on the Second Life wiki.

3.1.3 · August 22, 2022

Added

  • bump_shiny changes bump and shininess (PRIM_BUMP_SHINY, see the Second Life wiki).

3.1.2 · August 18, 2022

Changed

  • Customers can no longer rez the HUD by default. To let them, add allow_rez to your .config HUD.

Fixed

  • A .config HUD with many instructions could stop at random while its texture sets were processed.

3.1.1 · July 17, 2021

Added

  • ROOT targets the root prim of your object.
  • ignore_not_existing_prim, in your .config, hides messages like ERROR: There is no prim named `something` in your object.