EasyTextures lets your customers customize your creations from a HUD. Each button of the HUD applies a texture set you define: textures, materials, PBR, colors, glow, light and more. It works with any kind of object: prims, sculpts, mesh, clothes.
It comes with four scripts: one for your object, one for your HUD, and a .config script for each, where you write your settings and texture sets. What's in the box explains each one.
EasyTextures is made to be easy, but you'll need the basics of building in Second Life™: linking prims, naming them, and adding scripts to an object.
Features
Fast: every change applies at once, however many instructions a button holds.
Textures and materials: diffuse, normal and specular maps, per prim and per face.
PBR materials: apply a material by its UUID, or change its maps one by one.
Colors and light: color, fullbright, glow, bump and shininess, and a point light for lamps.
Many prims at once: one button can change several prims and faces, and several attachments together.
Mesh and sculpts: fully supported. A single prim works too, with nothing to link.
More than textures: HUD buttons can also give an object, open a web page or a map location, send your group's link, and rotate or detach the HUD.
Touch to apply (optional): customers click their object before the HUD can retexture it.
Demo mode: shoppers can try your HUD on your in-store display, and it goes back to the texture set of your choice when they're done.
Secure: the HUD and your objects talk to each other securely.
Try it, then buy it
A demo has every feature of the full version. You just can't release a product with it, or give the scripts to another avatar.
Buy the full version on the Marketplace or at our mainstore.
Ready to start? Read Before you start.
